Time Crisis: Fall of the Moon

Link's a wolf in this all-new adventure.


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Created By: Project Imperial

Game Story: Long ago, there was a time when peace and harmony would reigned.
However, there is no rightiousness without an underlying darkside.  Evil
doesn't ever really die, it merely bides her time, waiting to strike
again.

Back in the days past, the Earth had two moons.  One of them
was a desolate wasteland, while the other was alive with inhabitants.
The moon was full of humans and animals, that coexisted in harmony. 
Everyone lived in peace.  Perhaps the most peaceful of the moon's populace
was Princess Selenety.  Selenety was one who studied history, and knew
a vast number of things. 

Selenety loved reading about myths and legends.  One legend in
particular, told of a time when the great peace on Earth would end, and
evil would hand the world over to chaos.  One of Earth's moons would be
destroied at this time.  But also in this time, a great warrior would fall
from the sky, and avenge those who died from Evil's wrath. This tale worried
the princess.

Soon to become heir to the throne, Selenety became anxious, and
raised up a warrior by the name of Sabes.  Selenety guarded Sabes with nine
symbols of power.  Enclosed in these triangle shaped stones, were the keys
to a great power unknown to mortals. 

Sabes scattered eight of these keys of power throughout her
homeland, the land of Eshraz.  Sabes chose to guard the ninth fragment
herself. 

Being scattreed, the powerkeys could do little more
than emit a faint light.  But both Sabes and  Selenety knew that when the
nine symbols gathered together, the power inside would be released.  It was
Sabe's intention to have this power be used to destroy the evil when it
returned again, and she was determined to have her way.

For a few years, nothing unusual happened. Sabes became renown as
a great warrior in the land of Eshraz.  Her skill was unmatched.  But on
the day that Selenety would become queen of the moon, a black force
engulfed the Earth and started seeking out the nine keys of power.  Sabes
fought valiantly, but was unable to recover the eight hidden powerkeys in
time, and was taked captive.  Evil's forces eventually found the eight
hiding places of the remaining powerkeys, but could not enter into the
chambers that held the keys of power, repelled by Sabe's magic.

In a rage, Evil sent a darkness to cover the moon, to find and
seek out the queen called Selenety.  Selenety called up her armies to
fight back against the darkness, and a war broke out, plunging the moon
into chaos.  Tremors soon erupted all over the moon as the fighting
threatened to tear the moon apart.  Queen Selenety was taken captiave,
and was faced with a choice.  She could either enter the chambers to
gain the eight fragments of power and assemble them, or Evil would kill
her.  Selenety chose to die, with her secrets dieing with her.  However,
using her last breath, she created a warrior that would avenge the fall
of the moon into Evil's control.  She called her creation by the name of
Rahshu.

Selenety witnessed as Evil smashed the moon to peices,
and as her creation sped to the Earth.  Her last hope was
that this wrongdoing would be avenged…

 

Walkthrough: The game opens with Rahshu standing in a mountianous area, facing
north.  He has nothing to his name, and outside of this screen, Rahshu's going
to have to defend himself.  Like in the Legend of Zelda, there are two quests.
Both quests are possible to complete, keep in mind, as both quests have been
checked for errors.  Anyway, this walkthrough will deal with how to get the
sword in the first quest.

In the original game, this task was simple; walk into a cave and
listen to an old man tell you about the rest of the outside world.  In this
game, that task is a little more complicated.  To get a sword the player has
two options: search for two hear containers, or beat two labyrynths.  The
end result is the same, the player must obtain two more heart containers
before even thinking of doing anything else (unless you're really good).

The first mode of action would be to gain some form of cash to
obtain some supplies from the locals.  Directly to the north is an open
cave with someone only too happy to oblidge in giving you some badly-needed
money.  Working your way to the top-right corner of the map, you'll encounter
one who will give you 100 rupiees.  Between the two, one could afford a candle
(used only to burn enemies and kill off the weaker enemies, like the red
octorocks) and some bombs as well.  From here, the task of gaining the two
heart containers should be easy.  At some time, you might want to talk with
one of the two little girls that will tell you information for a price.  She
gives a clue to finding one of the heart containers you need.

One heart container is in a mound of rock directly
north of level 2 (the second labyrynth) in exactly the same place as in the
first game.  The second one is harder to find.  Rahshu should follow the
seaside (you'll hear a static-like noise in most emulators) all the way down
to the bottom-righthand corner of the map.  From here, follow the seaside all
the way until it dead-ends and a ladder is visable, allowing Rahshu to go
northward.  In this screen, the second heart container can be found.  If
you've talked to the little girl, then you'll know where to place the bomb.
Please note that bombs destroy some walls, rocks, and enemies, and will not
hurt anything else.

The second quest requires you to obtain the ocarina without a sword.
Use the ocarina in the desert and in the mountians, and you should obtain
both of the heart containers you need.  Please note that it's advised to
complete the first level before attempting to get the ocarina.

 

 

About Derek Hanson

Doctor by day, blogger by night, Derek Hanson is the founder of the Bloguin Network and has been a Patriots fan for more than 20 years.

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